Cameron Birnie uncovers some dusty classics and hidden
gems from the local video store.
David Cronenberg's psychotropic sci-fi satire eXistenZ
found itself in an unenviable position when it premiered in
April 1999.
The unfortunate twist of fate that befell the film was that
it was released within a hair's breadth of The Matrix,
a less impressive but vastly more popular mind-bender about
virtual reality and the thin line between perception and
hallucination.
While it may have been The Matrix's heady brew of
futurist spectacle and pop-philosophy that set the multiplex
tills ringing, eXistenZ was the real deal, a darker,
deeper and much more trippy journey down the rabbit hole.
The film was the first original script that Cronenberg had
written since Videodrome (1981). In the intervening
years, he had found raw literary material for his
transgressive cinematic fantasies in the likes of William
Burroughs' Naked Lunch, David Henry Hwang's M.
Butterfly and J.G. Ballard's Crash.
The signature themes of deviant subcultures, artistry as a
form of psychosis and the collision between bodies and
technology that defined those films are all on display in
eXistenZ.
Its unlikely inspiration was an interview that Cronenberg
conducted with the author Salman Rushdie, shortly after the
Islamic fatwa that sent him into hiding.
Standing in for Rushdie in eXistenZ is Allegra Geller
(Jennifer Jason Leigh), the greatest game designer in the
world. In the world this film inhabits, games are played in
fully immersive virtual realities and gamers are like a cross
between born-again Christians and heroin junkies.
As she is unveiling eXistenZ, her latest masterpiece,
to a worshipful focus group, Allegra finds herself the victim
of an assassination attempt by a member of the Realist
underground, a group of militant defenders of everyday
reality that see her work as a mortal threat.
As the film progresses, it becomes clear that their position
is not entirely unreasonable...
Allegra is rescued by Ted Pikul (Jude Law), a mild-mannered
PR nerd cum unarmed security guard, and together they go on
the lam, running from mysterious enemies in a state of
ever-increasing paranoia.
Allegra is in sole possession of the master game pod - a
pulsing, gurgling, bio-technological contraption that looks a
little like an over-sized, plasticky placenta - which
contains the only existing copy of eXistenZ.
The master-pod has been damaged during the attempt on
Allegra's life, and the only way for her to assess the health
of her ‘baby' is to enter the virtual world and play with
someone friendly.
Once Ted, the virtual reality virgin, has had a ‘bio-port'
installed by a deranged mechanic at a country gas station
(eXistenZ plugs umbilically into an orifice in the
spines of its players), the pair enter Allegra's artificial
universe - an unusual place indeed.
On the one hand, the world of eXistenZ offers a
powerful antidote to some of reality's more limiting
conventions.
"That wasn't me, it was my game character!" Ted protests,
after being overcome by a perverse desire to insert his
tongue into Allegra's bio-port.
On the other, it contains some un-nerving qualities, such as
the recurrence of the themes of war and disease within the
game's narrative and the system's ability to override free
will of its players when it is necessary to progress the
story.
"It's just like real life," Allegra says of the free will
problem. "There's just enough to make it interesting."
But the real problem with the game is that it becomes
increasingly impossible for Ted and Allegra to determine
where the game ends and where reality begins. Are they even
real people at all, or merely characters playing a game
within a game within a game?
So the film's title offers the best clue to its real
intentions: eXistenZ's Twilight Zone, B-movie
aesthetic and Hitchcockian twists ultimately give way to a
genuine sense of existential dread.
The story is, by turns, spooky, suspenseful, comedic and
absurd, but its underplayed assertion that our own world is
as confusing, paradoxical and dangerous as its virtual
counterpart gives an unusual weight to its horrors.
By way of comparison - watching The Matrix, with its
conventional plotline in which freedom fighters expose a
dystopian conspiracy, is a little like taking the blue pill.
eXistenZ is the red pill. It invites you to question
whether reality itself is anything more than a sprawling,
overly complex game, and offers precious little in the way of
reassurances.
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