The wizarding-world game Sorcery is one of the first
built specifically for the Move controller, PlayStation's
motion-sensing answer to the likes of Wii, and certainly
shows its potential.
Sorcery
From: The Workshop/SCE Santa Monica
For: PlayStation3
The third-person, single-player, role-playing game follows
the adventures of apprentice sorcerer Finn, who must foil the
evil plans of the Nightmare Queen in order to save his
friend, Erline, from her clutches.
Our hero heads into the nightmare badlands to set the world
to rights, accompanied in his quest by Erline, who has taken
the form of a cat, which is to say, a feline. Erline's role
for most of the game is to provide sarcastic comments in the
background, although a more problematic contribution arises
later on. We won't say any more about that here.
Other than the bad guys, the only other character of note is
the Wandering Alchemist, who randomly turns up to sell Finn
potion ingredients.
The game is set in an ancient world of Celtic-inspired stone
towns, ruins and castles, and magic forests, with some
slightly disorientating twisted walkways thrown in to link
different sections.
The graphics are nicely drawn, icy sections providing
particular visual interest.
Sorcery is played only with the Move controllers, the
handle with the glowing orb on top in your wand hand, and the
Move navigation stick in the other.
The controls are pretty straightforward, so it doesn't
take long to find your feet. In fact, Finn's a little limited
in terms of range of movement and athletic ability, unable to
climb or jump over obstacles of any size. This is offset to
some extent by Finn's ability to shape-shift, though one of the
forms he takes is even more constrained in terms of movement -
you'll see.
The game's strong point is the spell-casting.
As you advance in the game your repertoire of spells grows
and gets very cool indeed. There is not a huge number of
different spells, but when you can conjure a spiralling
electric storm, you don't need too many.
It is the spell-casting that really puts you in the game. On
screen, Finn waves his wand according to your movements,
making the gaming experience much more involving than the
buttons on a standard controller can provide.
You really do feel like you are casting spells. In a similar
way, you stir up potions using the Move controller as a
spoon.
The game follows a familiar format of battling through a
series of environments, leading to a showdown with a big bad
guy.
The lower-level evil minions - sylphs, bogies, spiders and
restless dead - don't pose much of a challenge. Some of the
bosses are a different story, though once you have worked out
the required technique to defeat them, they too bite the dust
without too much trouble.
Where the game lets itself down a little, is length. It's all
over fairly quickly and there's really no reason to return to
the fray. There are trophies to collect, but you wouldn't go
back just to pick them up.
Something like an extra multiplayer battle mode would have
been nice.
-Hamish (12) and Finn McKinlay (10).
A name, residential address, and (preferably residential) telephone number is required from readers who comment on ODT Online. These details will not be visible to site visitors.