Dunedin City Council meets this week to debate the place
of pokie machines in society. Charmian Smith looks beyond the
flashing lights to some of the deeper issues.
It's dark in the pokie parlour, but for the bright, garish
screens of the machines.
It is quiet too, with the exception of the occasional
encouraging electronic burble.
People playing the machines lean forward, concentrating on
the rolling pictures on the screen as they push the buttons
repeatedly.
They can place a bet every three or four seconds on these
machines.
There's no sense of time or of the outside world here, as any
windows are blacked out.
For the record, it is not yet lunchtime.
The scene is typical of many of the 49, class-4 non-casino
gaming venues in Dunedin.
Together, they account for 605 gaming machines, spread across
pubs, clubs, and sports venues - places whose primary
activity is entertainment, recreation, or leisure.
These machines, commonly known as pokies, are just one of the
many ways to gamble in New Zealand.
Others include buying a Lotto ticket, scratchie or raffle
ticket, playing at casino tables, or betting on the internet.
In these types of gambling the odds are always against you.
In other forms, such as betting on horse races or the
sharemarket, if you put in the effort to research and
understand the system, the horses or companies, you can raise
the odds.
But pokies are in a league of their own, according to Thomas
Moore, of the Problem Gambling Foundation's (PGF) Dunedin
branch.
"With pokie machines the attraction is undoubtedly an escape
from reality, whereas with casino tables, track betting and
sports betting it's excitement.
"They are two quite different threads and it's most common
that gamblers don't mix them," he says.
According to Department of Internal Affairs (DIA) figures,
only 15% of the adult population play pokies but player
losses account for about $1 billion, half the total amount
lost in gambling in New Zealand each year.
About 20% of regular gaming-machine players are likely to
have a gambling problem and about 85% of gambling helpline
callers are pokie players.
The whole issue of gambling, especially pokie-machine
gambling, is vexed.
"These gaming machines exist primarily to raise money for
community purposes," Internal Affairs Minister Nathan Guy was
reported as saying in Gambit late last year, the department's
newsletter on gambling affairs.
The trusts and societies that own and operate the machines
are required to distribute a little more than third of the
profit they make (about $300 million last year) to charitable
groups, non-commercial purposes beneficial to the community,
or to "promoting, controlling, and conducting race meetings
under the Racing Act 2003, including the payment of stakes",
depending on their constitution or trust deed.
About another third goes to the Government as a tax, and the
remainder to the societies and venues for the costs
associated with operating the machines.
So, about one dollar in three lost on the machines goes back
to the community.
On the other side of the ledger is the heavy cost of gambling
both to individuals and to the community.
There are few benefits for individual players, apart perhaps
from a brief escape from reality and an apprehensive flutter,
almost always followed by a feeling of physical and emotional
depletion the following day, according to Mr Moore.
A progression of problems is associated with gambling, from
heavy gamblers who gamble often and with large amounts, to
pathological gamblers who have probably lost everything and
find themselves deep in debt or even in court for stealing
money to fund their gambling addiction.
It is estimated that problem gamblers account for 40% to 60%
of all losses ($400 million to $600 million every year),
according to the Problem Gambling Foundation.
Beyond the problem gamblers themselves are their families,
friends and others who may also be affected.
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