America 2049: Online game puts US human rights in spotlight

America may not be headed towards a future of citizens tracked with implanted chips, pacified by drugs and tightly segregated, but creating that Orwellian future now could be the best way to prevent it, one activist group thinks.

Rolling into its fifth week, Facebook game America 2049 is activism as entertainment, education as political thriller.

The alternate-reality game takes place in an America "on the brink of disintegration. Human rights and self-expression are limited; workers toil in servitude; communities and populations are tightly segregated.

The population is tracked by implanted radio-frequency identification (RFID) chips and pacified by drugs in the water supply".

Players take on the role of an agent of the Council on American Heritage, working to track down a fugitive recently escaped from a medical quarantine. Soon the online mystery has you investigating dissident group Divided We Will Fall and sorting through a collection of real-world historical documents and fictional future-world artefacts.

The point of the episodic online game is to get people to re-examine the United States' and their own positions on human rights, said Mallika Dutt, founder of Breakthrough, the group behind the game.

"America 2049 is about human rights in the United States and the crossroads we are at in terms of the choices we make," Dutt told Kotaku.

"This game is really about the choices we have to make at the crossroads where we are now.

"It's about who are we?, where do we want to go?"

This isn't the first time that Breakthrough has used the medium of video games to get people to explore political ideas.

In 2008, Breakthrough created ICED, a game that dropped players into the shoes of an illegal immigrant. The idea, Dutt said, was to try to use an experiential game to explore a set of very complex laws.

But initially Breakthrough wanted to create a real-world installation to explore the issues of US immigration laws.

"So people could walk in and see what it was like to be in a detention facility," Dutt said. "After we started to research we realised with a game we would reach a much larger community. And a game allows you to be in someone's shoes."

Despite the successes of that free-to-download game, when the idea of getting people to examine the current state and possible future of human rights in America came up the organisation again initially considered creating a museum-like installation.

"We wanted to make our history come alive," Dutt said. "We were really identifying cultural artefacts, posters, music, stories, from different experience like the Chinese Exclusion Act and The Trail of Tears."

The original idea was to make a museum. But Breakthrough decided it could reach a much broader audience if it moved it to Facebook.

Which led to the creation of an alternate-reality game.

Before creating the gameplay, the three-person development team researched the history of the issues it wanted to examine and then created a fictionalised future history that led America from where it is today to the country depicted in America 2049. That included the creation of an entire back story, timeline and even "artifacts" from some of those future significant events.

"It's almost like a novel," Dutt said. "It's like a political thriller. But because the game is played out over 12 weeks we haven't made the whole narrative public."

Each week brings with it new missions that have gamers sending agents into the field, searching grids shown on a top-down map of a variety of US cities for clues, artefacts and the ever elusive Ken Asaba. The puzzle-heavy gameplay is broken up with video snippets, audio recordings and artefacts.

While Facebook is home to the core game, the developers built out a number of paths to other websites to extend the fantasy of their alternate reality. That includes a fake search engine, forums, a fake conservative talk show and websites for some of the companies found in America 2049's gameplay.

The weeks are each also tied to different subjects, from immigration and race to sex trafficking and religion. Sometimes those real events take place in real museums around the country. Last week, for instance, Breakthrough sent "agents" to visit the Lower East Side Tenement Museum in New York for an hour-long tour.

The rising popularity of American 2049 even has Breakthrough considering a sequel to the Facebook game and evaluating whether it makes sense to extend the fiction to other forms of media like books, television or movies.

"It depends on the success of this," she said. "There is a lot of video in this, it's real fodder for creating a television show."

The game itself will remain on Facebook even after the 12-week narrative wraps up, allowing people to play through the fiction at their own pace. After the game's initial run, though, Dutt said her organisation would be examining the effectiveness of the game.

Woven into the fiction of the game are a number of moments that are meant to force a bit of player introspection, points when players respond to questions and moments that are meant to later help Breakthrough track the opinions and changes in opinion of the players.

Dutt, who sits on the advisory board of Games for Change, says the game seems to be reaching a wide audience, and believes it will sway opinion.

"We did a fair amount of beta testing with high school kids and other audiences to see how they were experiencing the game," she said. "We really hope it won't be seen as preachy, or come if you're converted, but rather as a great way to explore the issues."

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