OlliOlli: Skating game's got it

Skating video games have waxed and waned through the years, with the Skate and Tony Hawk franchises the most recent casualties of gamers' fickle love affair with handrails and kick-flips.

 

OlliOlli

For: PS Vita

From: Roll7

Four stars (out of five)

 

Despite the infrequent success of the sport in video games, when done right it contains a hook that satisfies many of our base gaming urges.

The Vita may seem like an odd choice to house your latest session with the sport, but OlliOlli contains all the twitch gameplay, trick combos and high score addictiveness to make it the latest resident pro.

The heart of any skating game is its trick system, and OlliOlli's delivers both a breadth of tricks and a fluid control scheme to pull them off.

The fact that you can execute them without using the X button to ollie like in other titles streamlines tricks, and although the Vita's small left analog stick occasionally obscures the process (including using the shoulder buttons for spins and modifiers), the hand-held is more than adequate for the task.

Marrying the trick system with a runner-like 2-D scrolling where you are constantly moving forward at various speeds and must avoid obstacles that are certain death gives the game the rhythm of a platformer.

Catching big air and busting big tricks while you're trying to hit the right rails pulls you into that focused state of mind (and elevated heart rate) where your hands move without thought and the gooey fun centre of your brain lights up just as automatically.

OlliOlli's addictiveness is meted out over multiple stages in six different locations, and challenge is added with two difficulty tiers.

Complete all the objectives in the amateur level and you unlock the pro one.

Street skating is all about making a skate spot out of anything that crosses your path.

Play this game or you'll miss a killer session.

- Matthew Kato

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