Sony really gets a move on

Nintendo promised the Wii will rock you.

Now, Sony thinks you will like to Move it.

The battle for supremacy in the hip new sector of gaming - motion control - just got a whole lot more interesting with the release of the PlayStation Move.

Four years after Nintendo grabbed the gaming world by the scruff of its dirty neck and gave it an almighty shake with the release of the revolutionary Wii, Sony has decided to join the party.

Its belated answer to the Wii is the Move, a package consisting of a camera and a controller that Sony hopes will gain its share of the more casual gaming market.

Sony dipped its toe in the motion-control waters when the PS3 was released.

The controller was the same design as the PS2 but had inbuilt motion sensors to be used with a variety of games.

Unfortunately, this was an add-on and always seemed like it.

I honestly can't remember a single PS3 game that was enhanced by any jiggling of the controller.

The Move, obviously, is different.

It is all about motion control, getting gamers off the chair and on to their feet to interact with the screen.

The nice folks at Sony allowed me a few days to trial the Move, and I and the children in the house were rather impressed.

Mostly.

Out of the package, the motion controller looks rather Wii-ish.

It's a sort of fat black sausage with what appears to be a large ping pong ball on one end.

Within reach are a trigger (the T button), a new button called the Move button and pint-sized X, O, Square and Triangle buttons to replicate the established PlayStation controller.

Move also offers a "navigation controller", like the Wii has a nunchuk controller, but I didn't get a look at that, and it seems very much an optional extra.

The Move controller works with the PlayStation Eye, the plug-in camera that has been around for a while.

The camera recognises the luminous sphere on the controller and replicates the movements on-screen.

It was immediately clear that the Move's motion-sensing system was more accurate and versatile than the Wii.

From the fun demo painting game that allowed you to use your television as a canvas, to the sports game that turns the controller into an archery set or a table tennis bat, the controls were intuitive and pinpoint.

The use of the camera adds another element - it recognises not just how you are moving the controller, but where you are in relation to the camera.

That adds an extra level of accuracy to the controls.

A handful of games were available when the Move launched last week: Sports Champions (a bit of a Wii knock-off with better graphics), Start The Party (20 minigames), EyePet Move (building on the existing virtual pet game) and Kung Fu Rider (quite funny game crossing office chair-riding with martial arts).

Dozens more games will quickly follow, and no doubt many existing titles will be upgraded to be Move-compat-ible.

After that, it will be interesting to see whether the Move gets pigeonholed like the Wii (family and casual gamers only) or if it heralds a new dawn for serious gamers.

And, of course, it is only a matter of weeks until Microsoft releases Kinect, its controller-free system for the Xbox 360.

The PlayStation Move controller retails for $79.95, with the optional navigation controller at $59.95.

A starter pack featuring a motion controller, the PlayStation Eye camera and a game demo disc will be available for $109.95.

 

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