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Google has unveiled a video-game streaming platform called Stadia, positioning itself to take on the traditional video-game business.
The platform will store a game-playing session in the cloud and lets players jump across devices operating on Google's Chrome browser and Chrome OS, such as Pixel phones and Chromebooks.
Google made the announcement at the Game Developers Conference in San Francisco on Tuesday. Some industry watchers were expecting a streaming console, but Google's platform centres squarely on the company's cloud infrastructure.
"The new generation of gaming is not a box," said Google Vice President Phil Harrison. "The data centre is your platform."
Much like movies and music, the traditional video-game industry has been shifting from physical hardware and games to digital downloads and streaming.
Video-game streaming typically requires a strong connection and more computing power than simply streaming video, since there is real-time interaction between player and game. Google says it is leveraging its data centres to power the system.
Alphabet Inc.'s Google said playing video games will be as simple as pressing a "Play Now" button, with nothing to download or install. An optional dedicated Stadia controller will be available. The WiFi-enabled controller has a button that lets players launch a microphone and use Google Assistant to ask questions about the games being played. Another button lets users share gameplay directly to Google's video streaming service, YouTube.
CFRA Research analyst Scott Kessler said Google's approach that ties YouTube sharing and video-game playing is unique.
"It is not necessarily at this point the easiest thing for people to livestream their games and now you can do it with the push of a button," he said. "What they've done with Stadia is to connect and unify both the gaming platform and the streaming platform which obviously is new."
No launch date or pricing was announced but the company said Stadia will be available in 2019 in the United States, Canada, the United Kingdom and parts of Europe. The company showed demos of Assassin's Creed Odyssey and Doom Eternal. More information about games is due later this year.
The US video game industry raked in revenue of $US43.4 billion ($NZ63.3 billion) in 2018, up 18% from 2017, according to research firm NPD Group.
BTIG Managing Director Brandon Ross said Stadia will be a positive for game publishers "assuming that it works and works at scale, which is a big assumption."
That's because the platform could bring in players not willing to spend the money upfront for a gaming PC or a console.
"What they're presenting is a feasible way to play videogames in the cloud, and utilizing the cloud so you can play anytime, anyplace and anywhere," he said. "There's no friction, including the friction of upfront hardware costs."
Ross added that Google's platform could set up a distribution battle between Microsoft, which owns the Xbox, Sony, which owns the PlayStation, Google and perhaps Amazon, which reportedly is working on its own video-game service, as they race to lock down distribution of the most in-demand games.
To that end, Google launched Stadia Games and Entertainment which will develop Stadia-exclusive games.
"The differentiator for any of the distributors on a console or in the cloud is going to be available content," he said.